﻿using Assets.Script.Data.EnemyData;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Assets.BattleSystem.EnemyConfigs
{
    class EnemyConfigCOM: MonoBehaviour
    {
        public int EnemyConfigID;
        [Header("属性")]
        public EnemyData.EnemyDataStuct form;

        public EnemyData data;
    }
}
